- Priority: Someday
- Number: 932
- Type: Feature
- Status: Accepted
- Age: 1604 Days
I dont know how easy it would be to implement that, but it will be awesome
FMP fires events when you placeremove them. Prism just doesnt log extra info about them. If you pickup some multiparts and then try to rollback it, you just get "Unnamed" without texture
Okay, in config you can turn multiparts on.
forgemultipart: enabled: true block-id: 166
But it wot work for me.
PS. 166 is id of FMP Tile Entity
- Status → Accepted
- Priority → Someday
Creating a free account will let you immediately report issues on this project, as well as comment on existing issues, save your filters, and more!!